#pragma once
#ifndef SIMULATION_H
#define SIMULATION_H

#include <tsg.h>
using namespace tsg;
using namespace controller;
using namespace gl;

#include "ParticleSystem.h"

class CSimulation: public Controller<int>
{
public:
	CParticleSystem* m_particleSystem;

public:
	CSimulation(void);
	~CSimulation(void);
	virtual void simulationUpdate(void)=0;

private:
	void doUpdate(void);
	
};

#endif
